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Dynamax Pokemon Not Taking Damage
Since dmax attacks take off 2 shield points instead of 1 plus damage is capped from what i heardmost raids are doable with npcs in 4 turns so you are better off just using it from the start if you are soloing it. Only specific individual members of a select group of species can gigantamax.
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First all weight based attacks will not function and you cannot force a pokemon that has dynamaxed out of battle through the use of moves of items however the dynamaxed pokemon can exit themselves using abilities such as emergency exit.
Dynamax pokemon not taking damage. It might even allow the pokemon to have a specific attack or just conditions added to an attack like bigger hp or more damage etc. The 3 turn limit does not exist in max raid battles. Zacian will outspeed everything you encounter in raids.
In order to properly inflict damage on pokemon protected this way youll need to break down the barrier by attacking it a certain number of times. The opponent dynamax pokemon may use multiple moves per turn and it can use either its regular moves and dynamax moves. Some wild dynamax pokemon will create a mysterious barrier that prevents almost all damage.
It may also put up a barrier when its hp drops below half. Honestly i feel like dynamax if its brought into tcg will be a tool card thats a prism star or another mechanic similar that cant be field blowered away similar to stadiums and falls off after 3 turns. Technically she has the highest attack and the second highest speed of any pokemon in swordshield.
If endeavor or pain split is used against a dynamax pokemon the damage it receives would only be based on its non dynamax hp. Partner that with a 100 poweraccuracy move that benefits from stab while dealing double damage to dynamax targets and you have one of the best offensive units in all of pokemon. In addition certain pokemon can undergo a special kind of dynamax known as gigantamaxing.
At least once during the battle the opposing dynamax pokemon will likely raise a barrier that vastly reduces the damage it takes while also negating the effect of status moves such as toxic or will o wisp. However brines bonus damage is still calculated based on the dynamax hp. In showdown it will become 1300 dynamax.
When battling against dynamax pokemon there are a few changes. Mechanics with dynamax pokemon. Seems like damage was firstly taken by boosted hp so 1hp endeavor will still take 1x original hp from a non healthy dynamax pokemon.
The barrier has a gauge and needs to be attacked several times before the pokemon can take damage again. You want to stall using dynamax anyways. Unless your team is very coordinated this usually means its better not to use such moves at all in order to avoid wasting turns.
Only tested in battle tower my 1hp sash whimiscott used endeavor to my max charizard 290306 or so and its hp bar turns yellow.
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